The activity follows a progression that examines the CO2 content of various gases, explores the changes in the atmospheric levels of CO2 from 1958 to 2000 from the Mauna Loa Keeling curve, and the relationship between CO2 and temperature over the past 160,000 years. This provides a foundation for examining individuals' input of CO2 to the atmosphere and how to reduce it.
Students conduct an energy audit to determine how much carbon dioxide their family is releasing into the atmosphere and then make recommendations for minimizing their family's carbon footprint. Students are specifically asked to understand the units of power and energy to determine the cost of running various household appliances. Finding the amount of carbon dioxide emitted for different types of energy and determining ways of reducing carbon dioxide output is the outcome of the lesson.
This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the goal of reducing C02 emissions in Great Britain by 80% in the year 2050.
In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
In this activity students make biodiesel from waste vegetable oil and develop a presentation based on their lab experience. Parts of the activity include creation of bio-diesel from clean vegetable oil, creation of bio-diesel from waste vegetable oil, chemical analysis of biodiesel, purification of biodiesel, and creation of soap from glycerin.
This is an activity in which students take the role of either a car seller or a car buyer to learn about transportation energy options. Car sellers are challenged to pitch to buyers about cars with a particular fuel type while car buyers each have a specified personal and socio-economic background that must be considered when buying a car.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.
The Climate Momentum Simulation allows users to quickly compare the resulting sea level rise, temperature change, atmospheric CO2, and global CO2 emissions from six different policy options: 1) Business As Usual, 2) March 2009 Country Proposals, 3) Flatten CO2 emissions by 2025, 4) 29% below 2009 levels by 2040, 5) 80% reduction of global fossil fuel plus a 90% reduction in land use emissions by 2050, and 6) 95 reduction of CO2 emissions by 2020). Based on the more complex C-ROADS simulator.
In this video from Young Voices for the Planet, four middle-school girls (The Green Team) talk about their efforts to work with their peers to reduce the carbon footprint of their school and how they made the school more energy efficient.